AI Insights · Timothy · January 2022
Top 5 Space Games on iOS in the US: Q4 2021
Discover the performance of the top 5 space games on iOS in the US during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top space games on the iOS platform in the United States showcased varying performance in terms of downloads, revenue, and active users. Here's a breakdown of how each game fared:
Star Trek Fleet Command from Scopely, Inc. experienced significant fluctuations in weekly revenue, starting at approximately $925K at the end of September and peaking at around $1.6M in early December. Downloads saw a low in early November with about 1.9K but recovered to reach 5.9K by the end of December. Weekly active users remained relatively stable, fluctuating between 22.8K and 27.1K throughout the quarter.
Star Wars™: Galaxy of Heroes by Electronic Arts showed a strong revenue performance, with weekly earnings ranging from $684K to $1.2M. Downloads were modest, peaking at 10.5K in the last week of December. The game maintained a robust active user base, with numbers ranging from 433.8K to 583.7K over the quarter.
Infinite Galaxy, published by Hong Kong Ke Mo software Co., Limited, saw consistent weekly revenue, mostly hovering around the $90K mark, with a slight increase to $107.7K by the end of December. Downloads showed a gradual increase towards the end of the quarter, reaching nearly 5K in the last week. Active users followed a similar trend, starting at 6.6K and ending at 7.5K.
Warhammer 40,000: Lost Crusade from Nuverse had a steady revenue stream, with weekly earnings ranging between $63.5K and $101.7K. However, downloads saw a decline over the quarter, from 5.2K at the end of September to about 1.3K by the end of December. Active users also decreased, from 12.4K to around 6K during the same period.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. maintained a solid revenue performance, with weekly figures varying between $61.9K and $103.7K. Downloads fluctuated throughout the quarter, peaking at 48.8K in early October and ending the year at 40.8K. The game’s active user base remained strong, ranging from 294.8K to 371.9K.
Overall, these top space games demonstrated a mix of steady and fluctuating trends across different metrics. For more detailed insights, visit Sensor Tower.